EduMaster, s.r.o., skoleni java/java-se/ SL-275-SE6

Školení: SL-275-SE6

Java Programming Language, Java SE 6

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Podrobnosti:

The Java Programming Language course provides students with a solid foundation for programming with Java, including: information about the syntax of the Java programming language; object-oriented programming with the Java programming language; creating graphical user interfaces (GUIs), exceptions, file input/output (I/O), and threads; and networking. Programmers familiar with object-oriented concepts can learn how to develop Java technology applications. The course features the Java Platform, Standard Edition 6 (Java SE 6) platform, and utilizes the Java SE Development Kit 6 (JDK 6) product. The students perform the course lab exercises using the NetBeans Integrated Development Environment (IDE).Students who can benefit from this course:Programmers who are interested in adding the Java programming language to their list of skills* Students who are preparing for the Oracle Certified Professional, Java SE 6 Programmer examinationThis course counts towards the Hands-on course requirement for the Java SE 6 Developer Certification. Only instructor-led inclass or instructor-led online formats of this course will meet the Certification Hands-on Requirement. Self Study CD-Rom and Knowledge Center courses DO NOT meet the Hands-on Requirement.This course counts towards the Hands-on course requirement for the Java EE 5 Enterprise Architect Certification. Only instructor-led inclass or instructor-led online formats of this course will meet the Certification Hands-on Requirement. Self Study CD-Rom and Knowledge Center courses DO NOT meet the Hands-on Requirement.

Prerequisites:

  • Understand object-oriented principles
  • Be competent in creating programs in any programming language or have completed the SL-110-SE6
  • Fundamentals of the Java Programming Language course.
  • Create and edit text files using a text editor

Objectives:

  • Create Java technology applications that leverage the object-oriented features of the Java language, such as encapsulation, inheritance, and polymorphism
  • Execute a Java technology application from the command line
  • Use Java technology data types and expressions
  • Use Java technology flow control constructs
  • Use arrays and other data collections
  • Implement error-handling techniques using exception handling
  • Create an event-driven graphical user interface (GUI) using Swing components: panels, buttons, labels, text fields, and text areas
  • Implement input/output (I/O) functionality to read from and write to data and text files and understand advanced I/O streams
  • Create a simple Transmission Control Protocol/Internet Protocol (TCP/IP) networked client that communicates with a server through sockets
  • Create multithreaded programs

Topics:

Getting Started

  • Examine Java technology
  • Analyze a simple Java technology application
  • Execute a Java technology application

Object-Oriented Programming

  • Define modeling concepts: abstraction, encapsulation, and packages
  • Discuss Java technology application code reuse
  • Define class, member, attribute, method, constructor, and package
  • Use the access modifiers private and public as appropriate for the guidelines of encapsulation
  • Invoke a method on a particular object
  • Use the Java technology API online documentation

Identifiers, Keywords, and Types

  • Use comments in a source program
  • Distinguish between valid and invalid identifiers
  • Use the eight primitive types
  • Define literal values for numeric and textual types
  • Define the terms primitive variable and reference variable
  • Declare variables of class type
  • Construct an object using new and describe default initialization
  • Describe the significance of a reference variable

Expressions and Flow Control

  • Distinguish between instance and local variables
  • Describe how to initialize instance variables
  • Recognize, describe, and use Java software operators
  • Distinguish between legal and illegal assignments of primitive types
  • Identify boolean expressions and their requirements in control constructs
  • Recognize assignment compatibility and required casts in fundamental types
  • Use if, switch, for, while, and do constructions and the labeled forms of break and continue as flow control structures in a program

Arrays

  • Declare and create arrays of primitive, class, or array types
  • Explain why elements of an array are initialized
  • Explain how to initialize the elements of an array
  • Determine the number of elements in an array
  • Create a multidimensional array
  • Write code to copy array values from one array to another

Class Design

  • Define inheritance, polymorphism, overloading, overriding, and virtual method invocation
  • Use the access modifiers protected and the default (package-friendly)
  • Describe the concepts of constructor and method overloading
  • Describe the complete object construction and initialization operation

Advanced Class Features

  • Create static variables, methods, and initializers
  • Create final classes, methods, and variables
  • Create and use enumerated types
  • Use the static import statement
  • Create abstract classes and methods
  • Create and use an interface

Exceptions and Assertions

  • Define exceptions
  • Use try, catch, and finally statements
  • Describe exception categories
  • Identify common exceptions
  • Develop programs to handle your own exceptions
  • Use assertions
  • Distinguish appropriate and inappropriate uses of assertions
  • Enable assertions at runtime

Collections and Generics Framework

  • Describe the general purpose implementations of the core interfaces in the Collections framework
  • Examine the Map interface
  • Examine the legacy collection classes
  • Create natural and custom ordering by implementing the Comparable and Comparator interfaces
  • Use generic collections and type parameters in generic classes
  • Refactor existing non-generic code
  • Write a program to iterate over a collection
  • Examine the enhanced for loop

I/O Fundamentals

  • Write a program that uses command-line arguments and system properties
  • Examine the Properties class
  • Construct node and processing streams, and use them appropriately
  • Serialize and deserialize objects
  • Distinguish readers and writers from streams, and select appropriately between them

Console I/ O and File I/O

  • Read data from the console
  • Write data to the console
  • Describe files and file I/O

Building Java GUIs Using the Swing API

  • Describe the JFC Swing technology
  • Identify the Swing packages
  • Describe the GUI building blocks: containers, components, and layout managers
  • Examine top-level, general-purpose, and special-purpose properties of container
  • Examine components
  • Examine layout managers
  • Describe the Swing single-threaded model
  • Build a GUI using Swing components

Handling GUI-Generated Events

  • Define events and event handling
  • Examine the Java SE event model
  • Describe GUI behavior
  • Determine the user action that originated an event
  • Develop event listeners
  • Describe concurrency in Swing-based GUIs and describe the features of the SwingWorker class

GUI-Based Applications

  • Describe how to construct a menu bar, menu, and menu items in a Java GUI
  • Understand how to change the color and font of a component

Threads

  • Define a thread
  • Create separate threads in a Java technology program, controlling the code and data that are used by that thread
  • Control the execution of a thread and write platform-independent code with threads
  • Describe the difficulties that might arise when multiple threads share data
  • Use wait and notify to communicate between threads
  • Use synchronized to protect data from corruption

Networking

  • Develop code to set up the network connection
  • Understand TCP/IP
  • Use ServerSocket and Socket classes to implement TCP/IP clients and servers
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